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Gold Science and Technology ›› 2019, Vol. 27 ›› Issue (4): 629-636.doi: 10.11872/j.issn.1005-2518.2019.04.629

• Mining Technology and Mine Management • Previous Articles    

Development of Non-coal Mine Fire Contingency Training System Based on VR Technology

Yang HONG1,2(),Keping ZHOU1,2(),Zhipeng LIANG1,2,Yemin HU3   

  1. 1. School of Resources and Safety Engineering,Central South University,Changsha 410083,Hunan,China
    2. Research Center for Mining Engineering and Technology in Cold Regions,Central South University,Changsha 410083,Hunan,China
    3. Sino Mining Science Park(Hunan) Information Technology Co. ,Ltd. ,Changsha 410083,Hunan,China
  • Received:2019-06-29 Revised:2019-07-19 Online:2019-08-31 Published:2019-08-19
  • Contact: Keping ZHOU E-mail:hongyang@csu.edu.cn;kpzhou@vip.163.com

Abstract:

Non-coal mines are prone to fire accidents due to the fragility of the mine system and the high temperature of the mine.It is important to improve the fire contingency professional skills of mine operators through contingency training, which plays an important role in the prevention and control of mine fire accidents.However, the traditional contingency training has the disadvantages of single form, poor training effect and difficulty in realizing some training contents, so this paper developed a non-coal mine fire contingency training system with comprehensive functions and strong interaction using virtual reality technology.A mine fire contingency training system functional framework consisted of four basic subsystems,namely project introduction subsystems,accident scene experience subsystems,personnel role experience subsystems and comprehensive assessment subsystems is designed.And a mine fire training system is constructed whose functions include the virtual roaming before the fire, the scene experience when the fire occurred, the evacuation,contingency rescue,post-disaster treatment after the fire,and comprehensive assessment and evaluation after learning and training.3Ds Max 3D modeling software and Unity3D game engine are utilized to establish a virtual scene of mine fire,and the C# language script programming and HTC VIVE head-mounted display device are applied to realize the interaction between trainee and the mine fire virtual scene thus the system is developed, and conducting indoor test and field test for evaluation on the system effect. The results of the indoor test evaluation show that the user experience indicators of the VR training system are generally 2 to 4 times of the PPT training,and its immersion indicator is 22.5 times of the PPT training. The training effect indicators are generally 1 to 2 times of the PPT training, and 90% of the tested students prefer the mine fire emergency training system based on VR technology.While the field test process equipment is stable, mine operators have a strong interest in the VR training system and stronger willingness to learn actively, and most of them mentioned that they can be proficient in operation system and understand the training content of the system easily.It shows that the mine fire contingency training system based on VR technology can bring better user experience and training effect, improve the efficiency of mine fire contingency training effectively, and is more popular than traditional training.The VR training system has the characteristics of low cost, easy acceptance and flexible training methods, which can achieve good training results and strengthen the fire emergency professional skills of mine operators.

Key words: virtual reality, mine fire, contingency training, VR training system, system evaluation, non-coal mines

CLC Number: 

  • TD77+1

Table 1

System function module"

子系统名称 模块 功能
项目基本介绍子系统 系统简介 了解系统的基本功能、培训目的
操作培训 熟悉交互界面并学会手柄的使用
事故场景体验子系统 电缆起火事故 体验事故发生的不同场景,了解矿井火灾的起火原因,对于矿井火灾产生直观的感受
变压器爆炸事故
人为火灾事故
人员角色体验子系统 疏散逃离 熟悉避灾流程和路线
灭火处理 熟悉灭火措施和灾后处理工作
救援急救 熟悉救援流程和学习应急处理措施
综合考核评价子系统 事故处理 考核基本事故处理方式
消防知识 考核常用消防知识
医疗自救 考核一般医疗急救知识

Fig.1

Personnel role experience process"

Fig.2

Comprehensive assessment and evaluation process"

Fig.3

Technology route of system development"

Fig.4

Rendered scene"

Fig.5

User interaction device"

Fig.6

Evaluation test"

Fig.7

Evaluation results"

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