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洪洋(1995-),男,湖北宣恩人,硕士研究生,从事安全管理和矿山VR等方面的研究工作。hongyang@csu.edu.cn |
收稿日期: 2019-06-29
修回日期: 2019-07-19
网络出版日期: 2019-08-19
基金资助
国家自然科学基金项目“高寒冻融区露天矿岩质边坡裂隙网络扩展行为多尺度时变演化机制”(51774323)
Development of Non-coal Mine Fire Contingency Training System Based on VR Technology
Received date: 2019-06-29
Revised date: 2019-07-19
Online published: 2019-08-19
为了克服非煤矿山矿井火灾传统应急培训方式效果不佳和部分培训内容难以实现的问题,设计了包含项目基本介绍、事故场景体验、人员角色体验和综合考核评价4个子系统的矿井火灾应急培训系统功能框架。利用3Ds Max三维建模软件和Unity3D游戏引擎建立了矿井火灾虚拟场景,通过C#语言脚本编程和HTC VIVE头显设备实现学员与矿井火灾虚拟场景的交互,从而完成了系统的开发,并对系统进行了评估。评估结果表明,VR培训系统的用户体验指标一般是PPT培训的2~4倍,其中沉浸性是PPT培训的22.5倍,培训效果指标一般是PPT培训的1~2倍,说明基于VR技术的矿井火灾应急培训系统的用户体验和培训效果更好。
洪洋 , 周科平 , 梁志鹏 , 胡业民 . 基于VR技术的非煤矿山火灾应急培训系统的开发[J]. 黄金科学技术, 2019 , 27(4) : 629 -636 . DOI: 10.11872/j.issn.1005-2518.2019.04.629
Non-coal mines are prone to fire accidents due to the fragility of the mine system and the high temperature of the mine.It is important to improve the fire contingency professional skills of mine operators through contingency training, which plays an important role in the prevention and control of mine fire accidents.However, the traditional contingency training has the disadvantages of single form, poor training effect and difficulty in realizing some training contents, so this paper developed a non-coal mine fire contingency training system with comprehensive functions and strong interaction using virtual reality technology.A mine fire contingency training system functional framework consisted of four basic subsystems,namely project introduction subsystems,accident scene experience subsystems,personnel role experience subsystems and comprehensive assessment subsystems is designed.And a mine fire training system is constructed whose functions include the virtual roaming before the fire, the scene experience when the fire occurred, the evacuation,contingency rescue,post-disaster treatment after the fire,and comprehensive assessment and evaluation after learning and training.3Ds Max 3D modeling software and Unity3D game engine are utilized to establish a virtual scene of mine fire,and the C# language script programming and HTC VIVE head-mounted display device are applied to realize the interaction between trainee and the mine fire virtual scene thus the system is developed, and conducting indoor test and field test for evaluation on the system effect. The results of the indoor test evaluation show that the user experience indicators of the VR training system are generally 2 to 4 times of the PPT training,and its immersion indicator is 22.5 times of the PPT training. The training effect indicators are generally 1 to 2 times of the PPT training, and 90% of the tested students prefer the mine fire emergency training system based on VR technology.While the field test process equipment is stable, mine operators have a strong interest in the VR training system and stronger willingness to learn actively, and most of them mentioned that they can be proficient in operation system and understand the training content of the system easily.It shows that the mine fire contingency training system based on VR technology can bring better user experience and training effect, improve the efficiency of mine fire contingency training effectively, and is more popular than traditional training.The VR training system has the characteristics of low cost, easy acceptance and flexible training methods, which can achieve good training results and strengthen the fire emergency professional skills of mine operators.
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